Welcome S.T.A.L.K.E.R.s!

This is an adaptation of the three STALKER series by the original GSC GameWorld that uses a different approach to coding and code management.


It started in April of 2010 and has grown to include: most of Naradnaya Solyanka, The Collector Treasure Hunt, Arena Expansion, many utilities and of course new Dynamic Content by TecnoBacon.


The idea is to give players a versatile STABLE game while allowing mod makers to focus on enhancements and additions and NOT FIXES!


What are You waiting for STALKER?


ZEP - Zone Expansion Project Global Layout,

Final layout over a blank background to easily see the positions of the 39 surface levels. 53 levels in all!



Join the Friends of STALKERSOUP and help keep this mod growing!



Now with integrated Launcher/Configurator that allows seamless switching between DX9, DX11 and DX11 SweetFX.

There are 53 playable levels with over 2 gigabytes of additional content.

Several things are different now:

Collector level-up (level 1) happens at the end of Dead City, Collector Treasure Hunt is a side quest to the Collector story line.

The entire NS (STALKER level 0) is separated from the Collector level within the code now for a great optimization in Collector free play.

Progression to the full free play and my own DLC (downloadable content) consists of three parts:
Collector (Level up 1): Treasure Hunt, ZEP and Gold Bars.
Desolation (Level up 2): Storm, Treasure Hunt and Gold Bars.
Reclamation (Level up 3): Storm starts receding and repopulation begins.

level ups 4 through 10 are all staged to except DLC content in the form of downloadable gamedata.xdb files.

The new db set has been broken down into groups; all of which are under 1 gig in file size. These groups allow custom sky, shader, environment, sound packs and more to be easily switched in and out.


Please be kind, there are over 4,000 characters and a vast number of files to manage and maintain. On top of that is the fact that many of the new levels were never completed and some have bad geometry. I have dealt with the game crashers and really bad renderings, but there is still much to do before it can really be considered done. I have received some help with tools and graphics, also work from the Dialog Improvement Project which I am incorporating; thanks go out to you guys.

There are some known issues I need to warn you about:

I am only started on the existing and new character dialogs in the Collector so there will be many cases where characters will still have dialog from NS. You may also get items in your inventory on level spawns as rewards to completed NS quests. (This will be a long term project and will coincide with the Dialog Improvement Project).

The Global Map is the one I have been using for development; it and the mini-maps are going to be redone in the next editing phase so please no comments.

Each patch is the result of all you that participate in the ALPHA phase and extreme thanks go out to ALL of you! We are now very stable and have almost everything resolved. Now I will focus on optimization to improve performance as well as add continuing content for the Collector free play level-up and beyond.

Also with your continued help as Friends of STALKERSOUP (FSS) there is a very good chance that we may see a 64 bit version of the xray engine as early as this year!