Engine Menu
This menu lets you set the render mode to solid, wire or point.

The settings control engine, scene and shaders.

The engine settings tab dialog allows you to set the buffer type, debug mode, engine speed, mouse pick precision, FPS, TPS, use sync, use MDL shaders and use shaders for splatting.

The ADD EVENT button allows you to associate this change with an event if applicable.

The scene settings tab provides options for specular lighting, dithering, shading mode, mipmap precision, filtering type, background color and auto transparency.
The shaders tab provides a means for loading, saving and editing shader files.
VIEW | EDITOR MENU | CAMERA