This
menu lets you set the render mode to solid, wire or point.
The settings control engine, scene and shaders. |
The
engine settings tab dialog allows you to set the buffer
type, debug mode, engine speed, mouse pick precision, FPS, TPS, use sync,
use MDL shaders and use shaders for splatting.
The ADD EVENT button allows
you to associate this change with an event if applicable. |
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The scene settings tab provides options for specular
lighting, dithering, shading mode, mipmap precision, filtering type,
background color and auto transparency. |
| The shaders tab provides a means for loading, saving and
editing shader files. |
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