The OHV

The Over-Head-View or OHV is toggled on/off with the OHV button on the tool bar or from the view menu. The OHV has its own tool bar to toggle the height-maps (1 thru 4) on/off for the landscapes, toggle the grid on/off, lock the camera to the center or follow player and for zooming in/out of the region space. During movement or edit targeting, as shown in this image, a green line will connect between the player position and the point being targeted on the landscape or mesh.
At the base of the OHV there are several buttons, a set for quickly changing your view direction, layer selection and region selection. The layer and region buttons have several modes, the active layer and region are shown with a green border (the central layer and center region are selected by default for a new project). A region can be turned on/off, made active or created for the first time. The editor will automatically check for the existence of a region before asking you to create a new one.

This image shows the center region surrounded by its eight neighbor regions at a zoom level of 40% of our OHV camera distance.
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