The
main character can be loaded and unloaded here as well as settings that
effect the model and the camera.
Actors can be any model with animations and the ability to move on there
own (AI).
Models are mechanisms with animations that have to be invoked by an
actor or event. |
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Adjustment of size, eye position, foot offset, head angle of
movement and model orientation are set here. |
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These attributes effect the way the model moves and what
capabilities it has. |
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These
settings effect how the model responds to situations and adversities. |
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The player animations can be reassigned here for
testing. |
| Collision, material and the player world position are on
this tab. |
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