This is the initial screen when you
start a new project.
Use the menu bar at the top of the picture to read about each menu
item. |
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File
View
Engine
Camera
Region
Atmosphere
Sky
Terrain
Water Mesh
Indoor Lights
Effects
Players Help |
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The bar below the menu bar is used for
quick changes to point-of-view,
OHV on/off, grids and movement.
The OHV shows the region map from overhead in a north-forward
orientation
and has buttons for several functions.
The panel at the bottom displays location, collision, engine and
global scene settings.
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The editor starts with a 27 region space with the center region
being the active one. When you create content it will be created in
the active region, the surrounding regions are there for seaming and
atmosphere editing only. You can specify any region in your project
to be the active region which causes the editor to load it into the
center of the editor space. When you try to turn on an adjacent
region the editor will first try and open an existing region before
prompting to create one. |