PLEASE READ THIS BEFORE YOU DOWNLOAD
Version 126.96.36.199.4.0 is a monumental step in the expansion of the Zone. There are now 53 playable levels with over 2 gigabytes of additional content.
You MUST start a new game; prior saves to 109940 will NOT work as the game.graph is different.
Several things are different now:
Collector level-up (level 1) happens at the end of Dead City, Collector Treasure Hunt is a side quest to the Collector story line.
The entire NS (STALKER level 0) is separated from the Collector level within the code now for a great optimization in Collector free play.
The new db set has been broken down into groups; all of which are under 1 gig in file size. These groups allow custom sky, shader, environment and sound packs to be easily switched in and out.
The final file in the set (.dbn) contains all of the files that I will be working on so only it will be needed to be downloaded again when updates are posted.
Please be kind, there are over 4,000 characters and a vast number of files to manage and maintain. On top of that is the fact that many of the new levels were never completed and some have bad geometry. I have dealt with the game crashers and really bad renderings, but there is still much to do before it can really be considered done. I have received some help with tools and graphics but not alot, also from the Dialog Improvement Project which I am incorporating; thanks go out to you guys.
Installation is the same except now the db set will be:
Gamedata.db0 thru .db7 ---- Levels, .db7 also contains: ai, anims, shaders, .xr files and game.graph
Gamedata.db8 thru .db9 --- Meshes
Gamedata.dba thru .dbc ---- Sounds
Gamedata.dbd thru .dbf -----Textures: Characters, fonts, misc.
Gamedata.dbg thru .dbh ---- Textures: Arsenal
Gamedata.dbi thru .dbj ------ Textures: Sky
Gamedata.dbk thru .dbm --- Textures: Environment
Gamedata.dbn ----------------- Update file: Scripts, config, spawns
Gamedata.dbn1 --------------- Patch file: Latest mini-patch files
There are some known issues I need to warn you about:
There are many creatures and zombies that are allowed to travel between levels; this is causing path errors on some of them when they spawn which makes them stay in one place until they are disturbed. (This will take adding home paths to their logic so again it will take time).
I am only started on the existing and new character dialogs in the Collector so there will be many cases where characters will still have dialog from NS. You may also get items in your inventory on level spawns as rewards to completed NS quests. (This will be a long term project and will coincide with the Dialog Improvement Project).
The Global Map is the one I have been using for development; it and the mini-maps are going to be redone in the next editing phase so please no comments.
Patch 2 is the result of all you that participated in the initial BETA phase and extreme thanks go out to you! We are now very stable and have almost everything resolved. Now I will focus on optimization to improve performance as well as add continuing content for the Collector free play level-up.